Showing posts with label diablo 3 barbarian. Show all posts
Showing posts with label diablo 3 barbarian. Show all posts

Tuesday, August 14, 2012

The Wizard in Diablo 3: Bastion Keep, Nightmare Level

Having zapped and fried my way through Caldeum, it was on to the Zoltun Kulle quests and Bastion Keep.  I don't know about you, but I found Kulle annoying the first time through.  The second time I had to do this, I got him started talking... and left.  The Escape key works, too.

Unless you've got really good gear, it's very hard to take down Belial before level 45.  I used Archon and Teleport with fractured images, had the Scoundrel out as my companion (highest DPS), and did a lot of dodging and running.  I had tried it with Diamond Skin, but that didn't hold up, so I switched to ice armor and teleport.  Of course (as is typical), I thought I was relatively indestructible after that and went to the Bastion Keep... where I promptly fell over dead on the first set of monsters.

I'm blaming it on the cold.


Tuesday, July 24, 2012

Diablo 3 - Normal Barbarians (part 2)

(These notes are for NORMAL, not HARDCORE mode.  Not yet.  And on Normal difficulty.)

Okay -- you've gotten your character up to level 4 or so, you've picked your first skills, and you've even got some gear.  You're on your way to defeating the Big Bad Boss at the end of the game -- and unlocking the increasingly harder Nightmare, Hell, and Inferno difficulties.

Now -- let me add a note up front, here -- this is YOUR game.  I have some tactics that I use, but this should not be considered "set in stone."  I use "whirlwind" a lot, but you might prefer to have Seismic Slam or Hammer of the Ancients (both of which cost less energy) on your right mouse button.  I prefer to play with a shield but you might like the two-handed weapon best.

It's your game.  Set the game up however you like it.  Experiment with things -- that's what makes games fun!  If you have a group that you play with, then talk to them and ask them how they'd like you geared (the strategy may be for you to run in and take lots of damage while everyone stands at the edges and picks the little guys off and someone heals you, for instance.)  But if you're playing it solo, like I do, just make characters and have fun!

So... Barbarians...

Sunday, July 22, 2012

Diablo 3, starting a Barbarian (part 1)

This is a series of notes about Diablo3, written from the perspective of "I never played this game before but I think I'll try it out."  This isn't a deep statistical analysis.

So... you're new to the game and you've picked a Barbarian because it's one of the easier classes to play. There's some specialty gear that drops for each class (Barbarians get a lot of belts -- don't ask me why) and this particular class gets extra bonuses just for standing around and wearing armor.  Sounds good right?

A note on character designs -- the male Witch Doctor appears to have a bad case of Parkinson's disease and although I love the idea of having Black characters in the game, the constant twitching is a bit much.  Nor do I like the prancy-girly female Demon Hunter in her high heels with twin crossbows is a real visual turn-off. 

When you log in, you begin Act 1 -- to find the "fallen star" and kill a lot of monsters.  You have two attacks (right and left mouse buttons -- the right mouse button costs more energy than the left mouse button attack) and two large globes at the bottom of your screen.  The red one is your health.  If it goes away, so do you.  The right globe is your energy (rage) and you need certain amounts of it to do certain attacks that cause more damage.  As you level, you will get options (the sword icon at the bottom (next to the person icon (your inventory)) will blink and you'll be able to choose from a number of confusing looking options.

Never fear, grasshopper.  You'll get it sorted out after a bit.  Time to go adventuring.  Run down the hill and kill whatever gets in your way.  At the bottom of the hill is Captain Rumsford.  You'll talk with him and the fun will begin.

Once you've got all the zombies sorted out (and dead), the gate opens and you can enter New Tristam.  Quest givers have glowing exclamation marks, people who want to yak at you have blue-white asterisks, and if you get lost, the icon (bottom of your screen) that looks like a wine cup has your journal with tabs about what you just read (or should have) from manuscripts you picked up and what quest you're on. 

Notable NPC's: