Showing posts with label minecraft tips. Show all posts
Showing posts with label minecraft tips. Show all posts

Friday, July 20, 2018

Mom Plays Minecraft: Rogue Like Dungeons - the Between Lands

General Notes (specific things about each dimension are in different posts.)

I think that this one has been my favorite modpack so far.  Although it's quest based, the idea really is aimed toward exploration and there are some interesting rewards for exploring.  T

Inventory Pets really shine in this modpack.  I found I was constantly using the Enderman (teleports when health is low), Anvil (repairs equipment over time, including armor), and Ocelot (see in the dark... like... dungeons.)  The speed run of the chicken was something else I used frequently.  Chest pets (and double chest pets) are wonderful storage for your travels though you do have to keep feeding them planks or they won't open for you.

I do recommend (particularly for the novice) setting the game play to allow cheats for two reasons.  Firstly, there's no mechanic for recovering your inventory after death and that's a pain and the gravestone pet doesn't always work (the command /gamerule keepInventory true seems to work, though).  Secondly, in order to get to one of the worlds to explore, you have to find a "druid circle" and they're not very common.  You can travel via glider or via airship (if you can get that to work) but it's easier to enter creative mode and fly until you find the circle, put down a marker, and teleport to that area after you set the game back on normal mode.

Starting in the R.A.D. world for the first time means doing all the first time stuff (beating up trees, making rock pickaxes, and so forth.)  Once you get basic tools, start looking for single trunk oak trees in areas where there are other types of trees (spruce forests, for instance.)  There are chests hidden in the tops of these oak trees that contain an inventory pet, gemstones (usually), nuggets, leaves, and lots and lots (lots!) of melon slices.

After you've found a few chests, you will want to find cows (leather) and sheep (wool) to kill.  Four wool plus four leather plus a chest is the basic recipe for a backpack and you're going to need a lot of those.

My advice would be to wait until you find a village to set up a permanent house.  Some of the villagers will trade useful things (Eye of Ender) and it's easier to hand over an emerald for something than to go kill a dozen or more mobs and hope the random number gods favor you.  There are traveling vendors as well.

Wolves are very common, and I suggest creating a pack to follow you down into dungeons.  It cuts down on aggravating deaths.

There are only a few basic ores in this mod... so you won't have to worry about making bronze or any of the alloys.  Your basic mine-able blocks are diamond, emerald, coal, redstone, and iron (other materials are rarely found.)  These are all fairly abundant; one of the best places to look for those ores are on the fourth level of what I call the "homely house" dungeons (yes, a reference to Elf-Lord Elrond's abode in THE HOBBIT.)  The fourth level will also have magma blocks (which you will need) and nether quartz -- no need to make a nether portal to get those.

Not all the vegetation is friendly.  Feather blossoms will loft you high into the air -- and then drop you.  Purple fade leaf flowers will teleport you to random places.  I've lost a number of horses when I ran over those flowers.  Cinder blooms will set you on fire.  There are thornvines... and plants in the jungle that will try to eat you, just to keep it interesting.


Next up:  the wizard option

Sunday, January 1, 2017

Mom Plays Minecraft - Regrowth Modpack

Descent to the Core proved to be frustrating after awhile, so I tried several other "quest/adventure" modpacks that were offered in the Curse interface.

The Regrowth modpack is the one I've liked best so far, though the first time I started it I quit after a few minutes since the regular recipes I was used to didn't seem to work.  After reading some of the items on the Reddit Minecraft subreddit, I felt a little less lost and hit it again.

One thing that I really liked about the Regrowth modpack was the scenario setup - waking up in a bleak desert and trying to make a go of things.  You've got some type amnesia and don't quite remember how things work.  Your adventure book is a bit of help - and if you've ever wanted to learn some of the modpacks (thaumcraft, Mariculture) or explore these interesting mods, this is a good way to do it.

As a new Minecraft player, I wasted a lot of time trying to figure out things since I have experience with only a few modpacks.  The Internet was surprisingly little help.  While there was some information on the Wikis, a lot of it was in videos.  I find it annoying ot have to sit through 20 minutes of a video just to try and find out what fuel to feed the Hobbyist Steam Engine (more often than not, the video didn't actually have what I needed.)

So this blog is just a compilation of notes that I made as I went along.  I started out knowing only basic Minecraft and a bit of Tinker's mods.

In The Beginning:

I made the crafting table, sword, mattock, and shovel (and hid the shovel since the mattock does double-duty) and headed out to get thoroughly lost.  West is a good direction.  Lets you know how long you've got before something wants to add you to the dinner menu.

This is a really bleak landscape and it's easy to get lost.  I got lost lots.  I carried a stack of cracked sand with me (20 high) and when night came, I'd build myself a nice pillar and wait till morning.

THINGS TO LOOK FOR AS YOU EXPLORE:
Stonehenge circles - they're inhabited (often) by one hostile witch - BUT inside the circle is a lot of dirt (that you'll need.)  When digging around the altar, you'll find two monster spawners with witches (use your pickaxe to break them).  Underneath the rock altar is a treasure chest with goodies (some useful, some not) that you can take or leave.

Hobgoblin houses; These guys are neutral (sort of "isolated villagers") and trade - but as with villagers, they often offer trades you can't use - or don't have the currency for.  Help yourself to the cauldron, share the house as a temporary safe space, and if they have a chicken, collect feathers.

Beehives:  you won't be able to collect them until you have lots of cotton for a scoop.  (I'll talk about bees later)

Big Straw Men: These wicker men figures are made up of about 20 bales of hay, each one made up of nine sheaves of wheat.  That's food for quite awhile and seeds for planting.  Collect the flowers and dirt at their feet.  Under one foot is a monster spawner with zombies.

Ruined farmhouses - I didn't find this useful as a base - too limited.  They have a garden with alkaline soil and fence.  Collect the fence to use later.  Down in the basement is a lot of easy wood, the structure is the source of a lot of burned wood (for charcoal) and they very generously have two furnaces that you can help yourself to.

Dungeon - Big structure with flaming pots in front. Once you have metal armor, it's a great place to find treasures (the dispensers make good "hold this stuff that I will need to craft THIS thing" items) and it's a good place to find lots and lots and lots of bones and string.  And when you need that "congealed blood" because you're trying to make a rune that requires slimes or blood, this is the best place to get Rotten Flesh (which you throw in the smelter and turn into blood.)  Rotten Flesh thrown into mana pools also gives leather.  I find these dungeons more fun than the mines in Minecraft.

Finding A Place To Live Make a first base but plan on moving - AFTER you get sugarcane so you can make paper and start crafting maps (no sense in wandering around the landscape only to end up back at the same place.)  Your best final location is on the ocean with lava close and one of those big oil fountains somewhere nearby.   And try to pick someplace with beehives somewhere near.  I avoid islands (not enough resources.)

My strategy was to build a walkway out into the ocean itself and start my build from there.  I put a layer of cracked sand one block down so that all around my house the water is "waist deep."  This is useful if you decide to build a greenhouse room (you don't have to haul in all the water... you just have to set the dirt down.)  I keep it modular (build up, build out in sections that have walls) which seems to keep the mobs down.  I can then place rooms above the water - so when I put down my Petal Apothecary stone construct, I set it up next to a trap door.  When I need water for a flower construct, I just flip open the trap door and haul up a bucket of water.

One of the best advice that I got from another site was to build a composter early so you can mix up fertile soil for your crops.

BOATS: Make the speed boat as soon as you can.  Boats in this mod are extremely unreliable - they might carry you for a day or they might collapse within a minute of you sitting down in it.

Best source of food: fishing.  Use the standard 3 sticks, 2 strings and toss your line out.  Fish will strike within a 30 seconds or less (usually).  Fish in an area of shallow water (or make one in your fortress - hip deep ) because they don't always land in your inventory.  Fishing in shallow water makes it easy to retrieve the fish.

Collect charcoal and craft some of it into blocks.  When you start the process to get diamond seeds, you will need 48 blocks of charcoal and you won't believe how annoying it is to try and get 480 pieces of charcoal together all at once.  Start early.

Start breeding plants early.  Breed sugarcane and then breed mandrakes and dandelions.  It's a rather Byzantine process breeding common flowers to get mystical flowers but it's well worth it even though they don't always cross perfectly the first time.  There are some processes that require 48 petals of one type, and if you're trying to get them by tossing out Floral Fertilizer, you will spend a lot more time and effort on that than if you'd just bred the flowers in the first place.  Ssave at least one seed (but not more than three) of everything - the exception is Experience Seeds (you can make them with seeds from wheat if you have a mana pool...but in the earliest days you may not have one.)

FLOWERS TO GROW:
Breed three Snowbells (so when you have to do the Rune of Winter, you have snow available.)
Create the Endoflame.  Yes, I know you're supposed to get mana from other plants but they have an annoying way of dying after a few days.  The Endoflame sits there until you throw charcoal, coal, or wood at it (I use charcoal and coal) - when fired up, it produces a nice burst of mana.  A field of about 12 plants will give you enough mana to "cook" your runes in less than 3 minutes.
Beegonia - if you've got beehives you'll end up with too many drones.  You can turn an unnecessary drone into useful mana.

Mystical Flowers to grow
You'll need all of them, but the Green, the Black, the Brown, the Cyan are the ones that need more petals.

When you get mutagen, three plants to look for are the Glint Weed, the Sakura Cherry sapling and the Rowan Tree.  These appear as random chances; sometimes you get them on the first try, other times it takes many fertilizings to get one.  Glint Weed living torch (that multiplies when you put it on sand or dirt, so you always have a supply of ready-made torches.) Sakura Cherry is a tree that drops lots and lots of saplings and has a lot of easy to reach salmon-colored wood - it's easy to get a stack of 15 or more from a single tree.  You will also need Rowan saplings later on for potions, so keep on laying down mutagen.

Collect all the trees - I use them as road  and section markers.  You can see some of them from quite a distance - the Citrine Autumnal Tree, the Sakura Cherry and the woods are interesting and colorful

Build lighted trails and lighted waypoints.  The dungeon I was clearing was a day's ride from my base (by boat).  Marking the shoreline with Sakura cherry trees and glint weed (and the occasional flaming Netherrack) made it very easy to find in the dark.

SEEDS
One of the most important things to learn in the Regrowth Modpack is how to breed crops.  Most of them can be simply ignored once you've bred them because they'll be used on only a few occasions.  But there's a group of them that you'll want to breed up to "Perfect Ten" - seeds have three characteristics when you look at them under the analyzer.  Ten is as high as you can get any of them).
* cotton.  You need bags and wool and strings
* Essence Seeds - you won't believe how much of this you'll need.   A group of 9 of the "Perfect ten" seeds was adequate until I got to the advanced seed
* Wheat.  Three "Perfect Ten" seeds are all you will need to keep you fed.
* Coal seeds - bunches of it
* Diamond seeds
* Emerald seeds
* Redstone seeds
* Fire seeds (this makes buckets of lava!)
* Blaze seeds for Blaze rods.  Nine of them makes a wonderful light.

While it's not necessary to breed the metals up to a perfect 10, it's a good idea to at least breed them up to a 4 or better.

Basic plant breeding layout:
Put down dirt in a 3x3 (nine blocks) pattern.  For crossbreeding, use just 3 blocks (one row) in an A-X-B pattern (where A is one plant, X is a blank square with the double crop stick and B is your other plant.

Plant Layout for Raising Seed Levels (basically a 3x3 grid Plus sign with a blank middle):
0 A 0
A X A
0 A 0
...where A is the plant type you want to turn into perfect ten seeds, X is the cross crop sticks, and 0 is anything you want to put there (or put nothing there).  Once the plant at X is growing, dig it up, analyze the seeds, and replace the lowest "A" plant you have.  It takes a number of generations (8 or more) to get your perfect 10, but the effort's worth it.

RUNIC ALTAR:
Hey!  You can spawn cows, sheep, pigs, (but not horses) ocelots, and a lot of other stuff.  You can spawn eggs...but not chickens (however, throwing them at the ground produces the occasional chicken.)  Build a nice, tight, secure barn first because the very first night your lovely creatures are out, zombies will hunt them down and eat them.  If you use a cheat code (I did) to get a horse, use the one to spawn a tame zombie horse with saddle.  Zombies leave it alone.


A HANDFUL OF TIPS FOR THE EARLY PART OF REGROWTH MODPACK
After awhile, I used the minecraft command to keep my inventory when I died.  I'm playing for fun, not for constant hunting of the (sometimes hard to get) stuff that I just found.

ALWAYS make a wooden plate to put behind your door.  That way your doors will automatically close when you walk out or in and keeps monsters out of your house even if you're not paying attention.

SAND - Can be hard to find.  I had been playing for quite awhile before I discovered that if you put a bucket of water next to cracked sand on a crafting table, it turns into regular sand.

PASTURE SEEDS - I worried about getting those.  Turns out that if you make shears (once you have iron) you can cut grass with the shears, throw that grass in a mana pool, and voila!  All the pasture seeds you need.

DIVING QUESTS
...turned out to be difficult.  You'll need your good speedboat.  Look for oysters in a place with lots of shallows.  I had little luck finding gas until I got to the "make incense" quest, when potions/incense of Night Vision and of Gills (seeing in dim places and breathing underwater) made the whole thing much better.

Thursday, July 21, 2016

Mom Plays Minecraft - Descent to the Core: Things To Know about Level 2

You've descended towards the core and just landed in the new zone.  Brace yourself - things will start happening fast!

You'll be in one of three places: a little cave, a big dark outdoors place, or an "island" (basically your transporter) in the middle of water.  Wherever you land, the first thing to do is get to safety!

If you're on the darkened plane, dig down several blocks and then dig out very fast.  Be prepared to beat off mobs (luckily, most of them show up on the minimap.)   Mobs will come after you, and if you're on level 80 or above, you get different types of explode-y creepers,

If you're on the island, extend the island using your leaves (you can only extend it one block....try for two blocks over the water and you end up in the water).  On harder modes, use the leaves to build a "fortress wall" because everything out there is coming for you right away.  Once you're safe, build a boat to go to the "mainland" (if you die while doing this, it's almost impossible to retrieve your stuff from the bottom of the pitch-black water environment.  Reset and try again.)

If you're in the cave, bring out a cube of dirt, plant one of your saplings on it, and relax.  You're in the clear for now.  Start digging outward and keep looking on your map for a patch of dark blue, indicating open space and water.  You'll want to head there to make your home.


FIRE!

Torches work differently in Descent to the Core than they do in Minecraft.  While they are your friend, they also set things on fire.  Keep them away from trees, vines, coal, netherrack, and small children passing by.

AIR!
Vines are a good source of oxygen (particularly if you have a limited number of saplings) but you'll need to keep them 5 blocks away from torches.

FOOD!
You can starve to death.  The two easiest foods to get are "rock soup" (probably hard on your teeth) and "Limes" from limestone.  Rock soups do not spoil, but they do use up wood and stone.  Limes are also your best and fastest growing crop.

GERTRUD
Don't get too fond of her.  She has a habit of walking into walls and dying if she's penned up, and running into attacking creepers and zombies if she isn't penned up.  I stick her behind stone walls, but that's not a guarantee.  The first quest under "Noah's Ark" gives you another sanity pet, Rhea... but you have to find and kill some spiders, and if Gertrud's dead by this point, it's going to be a challenge.

STUFF TO COLLECT

Keep any marble and limestone you find.  Eventually you'll need two stacks of the stuff. You'll also need two blocks of compressed gravel eventually.

Mine all the aluminum and copper that you see.   Copper can be used for armor and a lot of other things.  You won't be able to mine ferrous ore, iron, or anything else for a very long time.

You will need to find lots of dirt - and that's found in the open areas where all the monsters are.  If you're not in the open area, 9 rotten foods (most of your food goes rotten) will make one dirt.  Fastest way to get spoilable food is to create limes from limestone (it takes 4 days for food to go bad.)

Friendly NPCs
Believe it or not, they (like hay bales and other stuff like enchanting tables) are buried in the rock.

HACKS!

Cheat mode is enabled, but that takes the challenge out of it, I think. The one hack I do use after I get tired of dying is the map teleport (if you type M to get the map and click on one of the X's, you can either eliminate them or you can teleport there.  I save useful locations)

TIPS!

Keep a tree and a block of dirt on you at all times.

One thing I wasn't aware of when I was first playing is that your pickaxe (and other tools) upgrade as you use them... so repair (with one piece of flint) rather than replace.  Use 3 gravel to make one flint to repair pickaxe.  No need for repair table - type E and do it in your 4 box crafting slot (flint on top, broken pickaxe on bottom)

No matter how stupid the "blind" rewards seem, put them in an inventory somewhere.  They'll be something you need for a quest turn-in later on.



If you die and lose your pick (in the deep water, for example) you will have to make another flint pickaxe and level it.  It's not much fun.  Don't take your pickaxe on the water.

Boats are surprisingly fragile.  Running into the shoreline, baling out of the boat, zombies, and perhaps even harsh words will cause it to vanish.

Zombies have pickaxes AND TNT. They will come into your house and will let other mobs in.

There's a display in the middle left of your screen that tells you what "floor" you are on.  You start out around level 50, so you have to go up for copper and up even more for iron.

Watch your inventory display ("E") - you get experience for some crafting actions.  After you've accumulated a certain number of points, you will have the option  to unlock another inventory slot.

Build ledges and pathways as you go, along with "hides" to duck into for those times when you discover that you're being shot by a skeleton (or worse) and need to get out of their sight.  Watch out where you place the torches, though.